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	<title>Musings &#187; On Technology</title>
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	<link>http://kouroshdini.com</link>
	<description>by Kourosh Dini, MD</description>
	<lastBuildDate>Mon, 26 Jul 2010 16:00:25 +0000</lastBuildDate>
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		<title>Video Game Addiction &#8211; The Child &amp; Adolescent Bipolar Foundation Interview</title>
		<link>http://kouroshdini.com/2010/07/16/video-game-addiction-the-child-adolescent-bipolar-foundation-interview/</link>
		<comments>http://kouroshdini.com/2010/07/16/video-game-addiction-the-child-adolescent-bipolar-foundation-interview/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 15:34:07 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Mind]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[computer game addiction]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[video game addiction]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=3815</guid>
		<description><![CDATA[One of the members of the Child and Adolescent Bipolar Foundation recently interviewed me regarding Video Game addiction. They have a series of podcasts and posts going on about the topic now. Here&#8217;s my bit: &#160;]]></description>
		<wfw:commentRss>http://kouroshdini.com/2010/07/16/video-game-addiction-the-child-adolescent-bipolar-foundation-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Warning Signs: &#8220;Just&#8221; and &#8220;Should&#8221;</title>
		<link>http://kouroshdini.com/2010/06/14/warning-signs-just-and-should/</link>
		<comments>http://kouroshdini.com/2010/06/14/warning-signs-just-and-should/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 16:00:32 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Mind]]></category>
		<category><![CDATA[On Play and Productivity]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[distractions]]></category>
		<category><![CDATA[procrastination]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[wandering attention]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=2689</guid>
		<description><![CDATA[I should just do ...]]></description>
		<wfw:commentRss>http://kouroshdini.com/2010/06/14/warning-signs-just-and-should/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Play and Addiction now online for free</title>
		<link>http://kouroshdini.com/2010/06/07/video-game-play-and-addiction-now-online-for-free/</link>
		<comments>http://kouroshdini.com/2010/06/07/video-game-play-and-addiction-now-online-for-free/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 16:00:05 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Play and Productivity]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[computer game addiction]]></category>
		<category><![CDATA[video game addiction]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=3634</guid>
		<description><![CDATA[The book is now available for free in its entirety.]]></description>
		<wfw:commentRss>http://kouroshdini.com/2010/06/07/video-game-play-and-addiction-now-online-for-free/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Constitutes Escape?</title>
		<link>http://kouroshdini.com/2010/04/26/what-constitutes-escape/</link>
		<comments>http://kouroshdini.com/2010/04/26/what-constitutes-escape/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 16:00:57 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Technology]]></category>
		<category><![CDATA[escapism]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=3547</guid>
		<description><![CDATA[Music video by second life's Robbie Dingo.]]></description>
		<wfw:commentRss>http://kouroshdini.com/2010/04/26/what-constitutes-escape/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kourosh Eusebio at Nitida Ridge</title>
		<link>http://kouroshdini.com/2009/12/15/kourosh-eusebio-at-nitida-ridge/</link>
		<comments>http://kouroshdini.com/2009/12/15/kourosh-eusebio-at-nitida-ridge/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 16:09:51 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Music]]></category>
		<category><![CDATA[On Technology]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=2999</guid>
		<description><![CDATA[Here&#8217;s a nice shot by Bree Birke of my avatar performing:]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/12/15/kourosh-eusebio-at-nitida-ridge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Lessons from Braid, the Video Game</title>
		<link>http://kouroshdini.com/2009/08/05/lessons-learned-from-the-video-game-braid/</link>
		<comments>http://kouroshdini.com/2009/08/05/lessons-learned-from-the-video-game-braid/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 13:00:20 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Mind]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[vgpaa]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=1917</guid>
		<description><![CDATA[Similar to Portal, Braid is a puzzle game.  Puzzles are important to the mind as they offer the opportunity to grow &#8230; There are a number of definitions for &#8220;puzzle&#8221;, but one I would like to focus on here is: “a particularly baffling problem that is said to have a correct solution.” Braid came out [...]]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/08/05/lessons-learned-from-the-video-game-braid/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Alice and Kev &#8211; an Evolving Heart-Filled Story Told through a Video Game</title>
		<link>http://kouroshdini.com/2009/06/18/alice-and-kev-an-evolving-heart-filled-story-told-through-a-video-game/</link>
		<comments>http://kouroshdini.com/2009/06/18/alice-and-kev-an-evolving-heart-filled-story-told-through-a-video-game/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 18:13:09 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Technology]]></category>
		<category><![CDATA[Writings]]></category>
		<category><![CDATA[sims3]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=1887</guid>
		<description><![CDATA[&#160; &#8220;What does it mean when a character you’ve created makes you re-examine your own life through their astonishing selflessness?&#8221; - from Alice and Kev &#160; Robin Burkinshaw, game design student, created two characters using the Sims game and decided to watch and document their lives. Given characteristics that make for a hard life, the [...]]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/06/18/alice-and-kev-an-evolving-heart-filled-story-told-through-a-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Call to Connect Art and Science</title>
		<link>http://kouroshdini.com/2009/05/18/a-call-to-connect-art-and-science/</link>
		<comments>http://kouroshdini.com/2009/05/18/a-call-to-connect-art-and-science/#comments</comments>
		<pubDate>Mon, 18 May 2009 13:00:24 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Mind]]></category>
		<category><![CDATA[On Music]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[ted]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=1647</guid>
		<description><![CDATA[&#160; &#160;]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/05/18/a-call-to-connect-art-and-science/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Full Throttle &#8211; An Example of Art and Character in Video Games</title>
		<link>http://kouroshdini.com/2009/05/11/full-throttle-an-example-of-art-and-character-in-video-games/</link>
		<comments>http://kouroshdini.com/2009/05/11/full-throttle-an-example-of-art-and-character-in-video-games/#comments</comments>
		<pubDate>Mon, 11 May 2009 13:00:57 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Mind]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[full throttle]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=1657</guid>
		<description><![CDATA[&#160; The question of are &#8220;video games art&#8221; (one, two, three) just feels wrong. It seems like there&#8217;s something wrong with the question itself. Video games are a medium. Art has long been an act done across medium and continues to search for new media and new methods of expression. One of my favorite video [...]]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/05/11/full-throttle-an-example-of-art-and-character-in-video-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Part II: How to Use OmniFocus &#8211; Integrating Email</title>
		<link>http://kouroshdini.com/2009/05/04/part-ii-how-to-use-omnifocus-integrating-email/</link>
		<comments>http://kouroshdini.com/2009/05/04/part-ii-how-to-use-omnifocus-integrating-email/#comments</comments>
		<pubDate>Mon, 04 May 2009 13:00:43 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
				<category><![CDATA[On Play and Productivity]]></category>
		<category><![CDATA[On Technology]]></category>
		<category><![CDATA[attention]]></category>
		<category><![CDATA[efficiency]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[omnifocus]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=1556</guid>
		<description><![CDATA[This entry is part of a series, Using OmniFocus&#187; &#160; I was very happy to see a response to the prior post How to Use OmniFocus (A Guide for the Advanced User). Today I wanted to focus on the major function of email as it relates to the Treading Water concept. There is a functionality [...]]]></description>
		<wfw:commentRss>http://kouroshdini.com/2009/05/04/part-ii-how-to-use-omnifocus-integrating-email/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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