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<channel>
	<title>Mind, Music, and Technology</title>
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	<link>http://kouroshdini.com</link>
	<description>by Kourosh Dini, MD</description>
	<pubDate>Thu, 03 Jul 2008 14:49:59 +0000</pubDate>
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			<item>
		<title>Performances 7/4 and 7/8</title>
		<link>http://kouroshdini.com/2008/07/03/performances-74-and-78/</link>
		<comments>http://kouroshdini.com/2008/07/03/performances-74-and-78/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 14:49:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Performances]]></category>

		<category><![CDATA[aurora]]></category>

		<category><![CDATA[sl5b]]></category>

		<category><![CDATA[VJazz]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=435</guid>
		<description><![CDATA[&#160;
Encore performance for the Second Life 5th Birthday!

Teleport:  SL5B Main Stage - Friday, July 4th 3pm PST/5pm CST
Try these teleportation spots if the above is full:

SW side(Second Life Birthday/226/228/25)
SE side(SL5B Physical/29/230/25)
NE side(SL5B Phantom/33/38/25)
NW side(SL5B Hippos/223/23/25) 

&#160;


Teleport: Aurora - Tuesday July 8th, 12pm PST/2pm CST
Read the post here.

&#160;
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Encore performance for the Second Life 5th Birthday!</p>
<p align="center"><a rel="lightbox" href="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/sl5b_main_stage.jpg"><img class="alignnone size-medium wp-image-427" title="sl5b_main_stage" src="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/sl5b_main_stage-300x178.jpg" alt="" width="300" height="178" /></a></p>
<p align="center">Teleport:  <a href="http://slurl.com/secondlife/Second%20Life%20Birthday/240/247/25">SL5B Main Stage</a> - Friday, July 4th 3pm PST/5pm CST</p>
<p>Try these <a href="http://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates">teleportation spots</a> if the above is full:</p>
<ul>
<li><a href="http://slurl.com/secondlife/Second%20Life%20Birthday/226/228/25">SW side(Second Life Birthday/226/228/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Physical/29/230/25">SE side(SL5B Physical/29/230/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Phantom/33/38/25">NE side(SL5B Phantom/33/38/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Hippos/223/23/25">NW side(SL5B Hippos/223/23/25) </a></li>
</ul>
<p>&nbsp;</p>
<p><!-- Start Aurora --></p>
<p align="center"><a rel="lightbox" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/07/aurora.jpg'><img src="http://kouroshdini.com/mmt/wp-content/uploads/2008/07/aurora-300x178.jpg" alt="Josina Burgess\&#039; theater creation" title="aurora" width="300" height="178" class="alignnone size-medium wp-image-436" /></a></p>
<p align="center">Teleport: <a href="http://slurl.com/secondlife/Benvolio/82/67/151">Aurora</a> - Tuesday July 8th, 12pm PST/2pm CST</p>
<p align="center"><a href="http://kouroshdini.com/2008/05/20/aurora-2/">Read the post here.</a></p>
<p><!-- End Aurora --></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://kouroshdini.com/2008/07/03/performances-74-and-78/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Music for Intensive Meditation</title>
		<link>http://kouroshdini.com/2008/07/01/music-for-intensive-meditation/</link>
		<comments>http://kouroshdini.com/2008/07/01/music-for-intensive-meditation/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 21:47:58 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Mind]]></category>

		<category><![CDATA[On Music]]></category>

		<category><![CDATA[meditation]]></category>

		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=434</guid>
		<description><![CDATA[&#160;
The following selections from 2007 and 2008 are annotated with suitability towards meditative tasks, ranging from peaceful to aggressive.  
&#160;

Sky Lily (synth/piano)

Suitable for peaceful meditation.  Available on Sky Lily.
[See post to listen to audio]
&#160;

Moment (piano)

Meditation on the ever-travelling moment.  Not presently available for purchase.
[See post to listen to audio]
&#160;

Dragon (piano/synth)

Intensive piece focusing [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>The following selections from 2007 and 2008 are annotated with suitability towards meditative tasks, ranging from peaceful to aggressive.  </p>
<p>&nbsp;</p>
<h2>
<p align="center">Sky Lily (synth/piano)</p>
</h2>
<p align="center">Suitable for peaceful meditation.  Available on <a href="http://music.kouroshdini.com/Music/Sky_Lily.html">Sky Lily</a>.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Moment (piano)</p>
</h2>
<p align="center">Meditation on the ever-travelling moment.  Not presently available for purchase.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Dragon (piano/synth)</p>
</h2>
<p align="center">Intensive piece focusing on a balance between intricacy and elegance.  Available on <a href="http://music.kouroshdini.com/Music/Legends.html">Legends</a>.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Tremble &#038; Echo (synth-rhythmic)</p>
</h2>
<p align="center">Meditation on the sense of space created by points of sound. Not presently available for purchase.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Begun in Dream (synth-pads)</p>
</h2>
<p align="center">Suitable for peaceful meditation.  Available on <a href="http://music.kouroshdini.com/Music/Legends.html">Legends</a>.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Valve (piano)</p>
</h2>
<p align="center">Original found on <a href="http://music.kouroshdini.com/Music/Fidelio.html">Fidelio</a>.  The more evolved work here is found on <a href="http://music.kouroshdini.com/Music/Sky_Lily.html">Sky Lily</a>. Demonstrates process of growth in organized systems.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
<h2>
<p align="center">Beast (synth-mix)</p>
</h2>
<p align="center">Very intensive meditative piece.  Suitable for contemplation of aggressive aspects of self and their sublimation.   Found on <a href="http://music.kouroshdini.com/Music/Red_Rock.html">Red Rock</a>.</p>
<p align="center">[See post to listen to audio]</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://kouroshdini.com/2008/07/01/music-for-intensive-meditation/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Performance 6/28 - Nitida Ridge</title>
		<link>http://kouroshdini.com/2008/06/26/performance-628-nitida-ridge/</link>
		<comments>http://kouroshdini.com/2008/06/26/performance-628-nitida-ridge/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 16:24:55 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[Performances]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=430</guid>
		<description><![CDATA[
&#160;

Teleport: Nitida Ridge - Saturday, June 28th, 8am PST/10am CST

&#160;
]]></description>
			<content:encoded><![CDATA[<p><!-- start Nitida Ridge pop-up image --></p>
<p>&nbsp;</p>
<p align="center"><a rel="lightbox" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/06/nitida3.jpg'><img src="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/nitida3-300x180.jpg" alt="Nitida Entry" title="nitida3" width="300" height="180" class="alignnone size-medium wp-image-431" /></a></p>
<p align="center">Teleport: <strong><a href="http://slurl.com/secondlife/Euclidia/7/166/218">Nitida Ridge</a> - Saturday, June 28th, 8am PST/10am CST</strong></p>
<p><!-- end Nitida Ridge pop-up image --></p>
<p align="center">&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://kouroshdini.com/2008/06/26/performance-628-nitida-ridge/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Art, Play, and Games</title>
		<link>http://kouroshdini.com/2008/06/24/art-play-and-games/</link>
		<comments>http://kouroshdini.com/2008/06/24/art-play-and-games/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 19:00:07 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Technology]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=429</guid>
		<description><![CDATA[&#160;
&#8220;Play itself is a lot like art. It&#8217;s one thing to talk about making games as art, but playing has a lot in common with art; play is experimental like art is, it&#8217;s creative &#8230; it&#8217;s flexible &#8230; it&#8217;s immersive. You get in there and you&#8217;re doing it, just like artists are immersed. Play doesn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<blockquote><p>&#8220;Play itself is a lot like art. It&#8217;s one thing to talk about making games as art, but playing has a lot in common with art; play is experimental like art is, it&#8217;s creative &#8230; it&#8217;s flexible &#8230; it&#8217;s immersive. You get in there and you&#8217;re doing it, just like artists are immersed. Play doesn&#8217;t know where it&#8217;s going &#8230; often that&#8217;s the case with art, too; you don&#8217;t know exactly what you&#8217;re going to build.&#8221;</p></blockquote>
<p align="right">Jesse Schell, CEO of Schell Games</p>
<p>&nbsp;</p>
<p>The <a href="http://www.escapistmagazine.com/features/issue/155">Escapist has some nice articles</a> on one of my favorite topics: can games be art?  </p>
<ul>
<li><a href="http://www.escapistmagazine.com/articles/view/issues/issue_155/4989-The-Art-of-Play">The Art of Play</a></li>
<li><a href="http://www.escapistmagazine.com/articles/view/issues/issue_155/4987-The-Game-Design-of-Art">The Game Design of Art</a></li>
<li><a href="http://www.escapistmagazine.com/articles/view/issues/issue_155/4985-Excellence-Never-Goes-out-of-Date">Excellence Never Goes Out of Date</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Second Life 5th Birthday Performance</title>
		<link>http://kouroshdini.com/2008/06/23/second-life-5th-birthday-performance/</link>
		<comments>http://kouroshdini.com/2008/06/23/second-life-5th-birthday-performance/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 13:37:21 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[Performances]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[sl5b]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=426</guid>
		<description><![CDATA[&#160;
I&#8217;ve been performing in SL for just under two-and-half years which is approximately half of its lifetime.  It seems like ages.  Internet time is somehow so compressed.  I still remember the first performance at Mood Indigo, which no longer exists. Ah well.  
The crew at Linden Labs have put together a [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I&#8217;ve been performing in SL for just under two-and-half years which is approximately half of its lifetime.  It seems like ages.  Internet time is somehow so compressed.  I still remember the first performance at Mood Indigo, which no longer exists. Ah well.  </p>
<p>The crew at Linden Labs have put together <a href="http://wiki.secondlife.com/wiki/SL5B">a massive party to celebrate their 5th Birthday event</a>.  I am happily one of the performers invited and will be on stage tomorrow at 9am PST/11am CST:</p>
<p>&nbsp;</p>
<p align="center"><a rel="lightbox" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/06/sl5b_main_stage.jpg'><img src="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/sl5b_main_stage-300x178.jpg" alt="" title="sl5b_main_stage" width="300" height="178" class="alignnone size-medium wp-image-427" /></a></p>
<p align="center">Teleport:  <a href="http://slurl.com/secondlife/Second%20Life%20Birthday/240/247/25">SL5B Main Stage</a> - Tuesday 9am PST/11am CST</p>
<p>Try these <a href="http://wiki.secondlife.com/wiki/SL5B#SL5B_Stage_Coordinates">teleportation spots</a> if the above is full:</p>
<ul>
<li><a href="http://slurl.com/secondlife/Second%20Life%20Birthday/226/228/25">SW side(Second Life Birthday/226/228/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Physical/29/230/25">SE side(SL5B Physical/29/230/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Phantom/33/38/25">NE side(SL5B Phantom/33/38/25)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Hippos/223/23/25">NW side(SL5B Hippos/223/23/25) </a></li>
</ul>
<p>Check out the DJ events here:</p>
<ul>
<li><a href="http://slurl.com/secondlife/SL5B%20Delegoose/202/94/23">Stage 1 (SL5B Delegoose/202/94/23)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Edit/159/175/22">Stage 2 (SL5B Edit/159/175/22)</a></li>
<li><a href="http://slurl.com/secondlife/SL5B%20Rezzed/91/128/23">Stage 3 (SL5B Rezzed/91/128/23)</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://kouroshdini.com/2008/06/23/second-life-5th-birthday-performance/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Role Reversal in World of Warcraft</title>
		<link>http://kouroshdini.com/2008/06/21/role-reversal-in-world-of-warcraft/</link>
		<comments>http://kouroshdini.com/2008/06/21/role-reversal-in-world-of-warcraft/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 18:57:16 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Technology]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=424</guid>
		<description><![CDATA[&#160;
I haven&#8217;t played World of Warcraft in, I think, years.  I didn&#8217;t realize it had changed so much that the characters themselves were seeking novelty in new realms &#8230; (Video from
 wegame.) 

WeGame.com - WoW Videos

&#160;
Also check out theOnion&#8217;s excellent report on World of World of Warcraft.
&#160;
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I haven&#8217;t played World of Warcraft in, I think, years.  I didn&#8217;t realize it had changed so much that the characters themselves were seeking novelty in new realms &#8230; (Video from<br />
 <a href="http://www.wegame.com/watch/World_of_Workcraft/">wegame</a>.) </p>
<p align="center"><object width="480" height="387"><param name="movie" value="http://www.wegame.com/static/flash/player2.swf?tag=World_of_Workcraft"></param><param name="wmode" value="transparent"></param><embed src="http://www.wegame.com/static/flash/player2.swf?tag=World_of_Workcraft" type="application/x-shockwave-flash" wmode="transparent" width="480" height="387""></embed></object>
<div><a href="http://www.wegame.com/game/wow/" target="_blank">WeGame.com - WoW Videos</a></div>
</p>
<p>&nbsp;</p>
<p>Also check out theOnion&#8217;s excellent report on <a href="http://www.theonion.com/content/video/warcraft_sequel_lets_gamers_play">World of World of Warcraft</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Performances - 6/21 and 6/24</title>
		<link>http://kouroshdini.com/2008/06/19/performances-621-and-624/</link>
		<comments>http://kouroshdini.com/2008/06/19/performances-621-and-624/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 01:45:44 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[Performances]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=423</guid>
		<description><![CDATA[&#160;


		
		
		
		
Click above image to view slideshow.  Use arrow keys to navigate.
Teleport: Nitida Ridge - Saturday, June 21st, 8am PST/10am CST

&#160;
There will also be a performance for the Second Life 5th Birthday on Tuesday, June 24th at 9am PST/11am CST.  More details as I have them &#8230;
&#160;
]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><!-- start Nitida Ridge pop-up image --></p>
<p align="center"><a rel="lightbox[Nitida]" title="" href='http://kouroshdini.com/wordpress/wp-content/uploads/2008/04/nitida2.jpg'><img src="http://kouroshdini.com/wordpress/wp-content/uploads/2008/04/nitida2-300x180.jpg" alt="Nitida Ridge Entry" title="nitida2" width="300" height="180" class="alignnone size-medium wp-image-466" /></a></p>
<p>		<a href='http://kouroshdini.com/mmt/wp-content/uploads/2008/05/taken-by-reveriqa-larkham-at-nitida-ridge-nitida_500x496shkl.jpg' title="{Nitida} Image by Reveriqa Larkham"></p>
<p>		<a rel="lightbox[Nitida]" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/05/2008-05-03-nitida_001_500x298shkl.jpg' title=""></a></p>
<p>		<a rel="lightbox[Nitida]" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/05/taken-by-sander-horeies-at-nitida-ridge-2_500x377shkl.jpg' title=" Image by Sander Horeies"></a></p>
<p>		<a rel="lightbox[Nitida]" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/05/taken-by-sander-horeies-at-nitida-ridge_500x391shkl.jpg' title=" Image by Sander Horeies"></a></p>
<p align="center">Click above image to view slideshow.  Use arrow keys to navigate.</p>
<p align="center">Teleport: <strong><a href="http://slurl.com/secondlife/Euclidia/7/166/218">Nitida Ridge</a> - Saturday, June 21st, 8am PST/10am CST</strong></p>
<p><!-- end Nitida Ridge pop-up image --></p>
<p align="center">&nbsp;</p>
<p align="center">There will also be a performance for the <a href="http://wiki.secondlife.com/wiki/SL5B">Second Life 5th Birthday</a> on Tuesday, June 24th at 9am PST/11am CST.  More details as I have them &#8230;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Lost Impact of Modern Music? - A Response</title>
		<link>http://kouroshdini.com/2008/06/18/the-lost-impact-of-modern-music-a-response/</link>
		<comments>http://kouroshdini.com/2008/06/18/the-lost-impact-of-modern-music-a-response/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 15:50:38 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Music]]></category>

		<category><![CDATA[On Technology]]></category>

		<category><![CDATA[changes in music]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[music distribution]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=420</guid>
		<description><![CDATA[
&#160;
&#8220;Why Has Modern Music Lost So Much Impact?&#8221; asks John Degrazio of Kings of A&#038;R.  He suggests that the overall quality of music has declined in recent years and that great music and artists are harder to find.  I don’t agree with all of his points. However, I am happy to see him [...]]]></description>
			<content:encoded><![CDATA[<p><!-- music today --></p>
<p>&nbsp;</p>
<p>&#8220;<a href="http://www.kingsofar.com/2008/06/13/why-has-modern-music-lost-so-much-impact/">Why Has Modern Music Lost So Much Impact?</a>&#8221; asks John Degrazio of Kings of A&#038;R.  He suggests that the overall quality of music has declined in recent years and that great music and artists are harder to find.  I don’t agree with all of his points. However, I am happy to see him bring the topic of changes in music brought to discussion.  There are a large number of responses to the article, some of which are quite well thought out, including even some comments that could be articles themselves.</p>
<p>&nbsp;</p>
<p align="center"><a rel="lightbox" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/06/istock_000004832160xsmall.jpg'><img src="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/istock_000004832160xsmall-300x299.jpg" alt="" title="Music degrading" width="200" height="200" class="alignnone size-medium wp-image-422" /></a></p>
<p>Degrazio notes a general progression of music, which prior had been very clear.  Since the 50’s and even earlier, the styles of music had evolved.  For example, there is an emotional resonance that one can sense when there is talk of 70&#8217;s or 80&#8217;s music.  Though, it may not be readily put into words, the feelings of those times somehow present themselves in discussion.</p>
<p>Contrasting this, however, is the notion that since the late 90’s, music has somehow been in a downward spiral. Or at least, &#8220;indeed there has been great music in the past 8-10 years, but we all know that something has changed.&#8221;</p>
<p>Something does seem to be happening to music, though I am not sure that there is a degradation of quality.   Rather, it is likely the relationship between the increased accessibility of music in both production and reception and the limited resources of time and attention for the individual listener that is the hub of our concern.</p>
<p>Addressing some points of the article:</p>
<p>&nbsp;</p>
<h2>The Limits of Attention</h2>
<blockquote><p>&#8220;Too much information. People don’t have time to sift through a billion myspace pages&#8221;</p></blockquote>
<p>One commenter&#8217;s response is apropos: “there’s no such thing as too much information. There is such a thing as not enough filtering of information. Or perhaps poor filtering.”</p>
<p>The resource of attention is too often dismissed or even not considered.  We would like to think that our attention is unlimited, but it is, in fact, very limited. </p>
<p>Though major labels are often the touchstone of musical scorn, they did do a service.  In providing a much more limited assortment of channels for listening, the types of music were more organized, there were fewer genres, sub-genres, etc.  A smaller selection of music meant that more people heard the same songs with a similar frequency.  </p>
<p>The choices they made towards presentation may be up for discussion, but that is not the point here. It is the limitation of availability to choices of music that is important.   &#8220;More is better&#8221; is a false truism.  We can see the opposite concept clearly in the success of the iPod for example, which presented only the necessary components to access music in the most conventional ways.  </p>
<p>Presently, with the wide open space of the Internet, one can create any form of music without editorial.  We can consume music from any direction.  The latest rise in music has been in control of type and quality. Sites such as Pandora, Lastfm, and theSixtyone all aim towards directing attention to those works best suited for the individual listener. </p>
<p>&nbsp;</p>
<h2>A Limit to Creativity?</h2>
<blockquote><p> “I have heard several people who are of the opinion that music and creativity has maxed out because there is only so much you can do and it’s all been done. Is music like a natural resource? Can it be depleted? If so, can it grow back? If it can, we need to start some music cultivation farms (oh wait, they used to be called major labels).” </p></blockquote>
<blockquote><p>&#8220;It’s harder to be original and it’s harder to stand out&#8221;</p></blockquote>
<p>I disagree here.  Music, when done well, is a direct expression of self.  And, with this, I believe that there are no two people alike.  We are each completely unique though we all share somethings that are universal.  Improvisation and  composition are practices of accessing these aspects of the self in communication with an audience.  </p>
<p>As long as this theory holds true, then I believe that strong unique work that communicates on a deep level will continue.  Without a doubt, I have heard some amazing music in recent days.</p>
<p>&nbsp;</p>
<h2>Reduced Time to Produce and Distribute</h2>
<p>One thought raised is that the creation of music was once a process more cultured, taking longer to create and eventually be presented to the public.  The time to produce and distribute music has definitely been reduced considerably.  Music may be recorded and uploaded to a site with good traffic within minutes.  </p>
<p>The pressure to get music into the public sphere quickly is perhaps a reflection of the general business model of trying to get a product on the shelves before competitors.  Though the products of music are specialized, this pressure may yet influence this realm.  Working against that pressure takes some effort that could have better been spent in creative tasks.</p>
<p>An artist can voluntarily decide to hold off presenting a work, however, just having the option to present quickly can alter the production of a piece as doing so requires some psychic energy. This was not even a consideration in prior times when getting music to an album or radio took many months to years of not just recording and distribution, but also gaining access to those very channels.</p>
<p>One could argue that there was time and energy spent in gaining the attention of big labels that is no longer of central concern. But, if anything, this has only changed in form.  Now, rather than only attempting to impress the industry, an artist needs to do the real work of convincing an audience directly that the music is worth a listen before a play button is even pressed. </p>
<p> &nbsp;</p>
<h2>The Changes of Cost</h2>
<blockquote><p>&#8220;Music is free.&#8221;</p></blockquote>
<p>The concept and modes of purchasing music have shifted considerably.  I list music for sale at my store, but if you can get it in other ways, that&#8217;s fine, too.  </p>
<p>Music shared can be considered promotion.  A <a href="http://kouroshdini.com/Music/All_Music.html">purchase through the mp3 store</a> (subtle advertising: it&#8217;s awesome) now has the additional sense of a “tip.&#8221;  Though an artist would very much like to be compensated for work, they know that it can be had for free.  Historically, musicians have not been known to be well off.  It is only in the last century with the relative invention of the &#8220;star&#8221; that they have even had financial security.</p>
<p>Perhaps the advent of the Internet and the ready accessibility of sound files is returning musicians to a financial state that is somehow more natural (though perhaps not comfortable).</p>
<p>Having said that, the concept of price for music, or perhaps more generally, the price of something readily copied and distributed without cost, is continually being studied as, for example, in <a href="http://arstechnica.com/news.ars/post/20080616-survey-young-adults-willing-to-pay-for-musicon-their-terms.html">this study reported by Ars Technica</a>.</p>
<p>&nbsp;</p>
<h2>The Changes of Value</h2>
<blockquote><p>&#8220;Music has become devalued…why? Because it’s free.&#8221;</p></blockquote>
<p>Quite possibly true.  There is so much free music, some of which is extremely good, that a consumer is in a position less ready to actually purchase music.  The cost of music is not only in money, but also in the time one listens to music.  For a good piece of music, one happily spends a considerable amount of time listening and re-listening.  Having spent that time on free music also means less money spent on purhcased music.  </p>
<p>And, of course, there is the real psychological concept that the value held for  an item is related to its cost.  In this case, it is not music that has declined in some inherent quality of art, rather our perceptions have changed as what is spent declines.</p>
<p>&nbsp;</p>
<h2>Over-Compressed Music</h2>
<blockquote><p>&#8220;Sonically, music is waaaay too compressed and loud, making it very fatiguing to the ears for any extended period of time- the burn-out rate is fast&#8221;</p></blockquote>
<p>Agreed. Read more about <a href="http://kouroshdini.com/2007/06/18/compression-and-the-artists-message/">the phenomenon of over-compression here</a>.  In my opinion, music should be compressed only to the point where a listener is not forced to manually adjust volume and can still appreciate the sonic hills and valleys.</p>
<p>Most compression is done to compete with other stations, by making the song seem “louder.”  This is unfortunate as I believe that amplitude of sound is a largely unused, yet powerful dimension of the sound medium which can generate a rich sense of tension and emotion when used well.  </p>
<p>&nbsp;</p>
<h2>Lost Education</h2>
<blockquote><p>&#8220;Music and arts programs have been removed from our public schools. So many children have been growing up without ever having a chance to not only learn and study music, but understand its history.&#8221;</p></blockquote>
<p>I could go on for quite a while with this one.  Music needs not only to be taught in schools, but given significant priority.  Music is food for the soul.</p>
<p>&nbsp;</p>
<h2>In Conclusion &#8230;</h2>
<p>The most direct comment to the issue is by GZiemann:</p>
<blockquote><p>“Music will be fine. The business, not so much.”</p></blockquote>
<p>Perhaps.  We&#8217;ll just have to see &#8230;</p>
<p>&nbsp;</p>
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		<title>Another Interpretation of Rachmaninoff</title>
		<link>http://kouroshdini.com/2008/06/17/another-interpretation-of-rachmaninoff/</link>
		<comments>http://kouroshdini.com/2008/06/17/another-interpretation-of-rachmaninoff/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 15:09:51 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Music]]></category>

		<category><![CDATA[humor]]></category>

		<category><![CDATA[piano]]></category>

		<category><![CDATA[rachmaninoff]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=419</guid>
		<description><![CDATA[&#160;
I really enjoy this piece (direct link):
&#160;

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			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I really enjoy this piece (<a href="http://www.youtube.com/watch?v=ifKKlhYF53w">direct link</a>):</p>
<p>&nbsp;</p>
<p align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ifKKlhYF53w&#038;hl=en"></param><embed src="http://www.youtube.com/v/ifKKlhYF53w&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
<p>&nbsp;</p>
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		<title>One Story of a Gamer Recognizing Addiction</title>
		<link>http://kouroshdini.com/2008/06/16/one-story-of-a-gamer-recognizing-addiction/</link>
		<comments>http://kouroshdini.com/2008/06/16/one-story-of-a-gamer-recognizing-addiction/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 02:44:45 +0000</pubDate>
		<dc:creator>Kourosh</dc:creator>
		
		<category><![CDATA[On Technology]]></category>

		<category><![CDATA[addiction]]></category>

		<category><![CDATA[Purchase Book]]></category>

		<category><![CDATA[video games]]></category>

		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://kouroshdini.com/?p=416</guid>
		<description><![CDATA[&#160;

&#160;
Massively points out a nicely written piece on Kotaku about a gamer who &#8220;powerlevels&#8221; a character.  The story is presented in three parts:

Part I
Part II
Part III

Powerleveling is a type of service, generally considered against the rules, for massively multiplayer online (MMO) games.  Many MMOs involve gaining levels as a character progresses through quests [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p align="center"><a rel="lightbox" href='http://kouroshdini.com/mmt/wp-content/uploads/2008/06/pc-mmo-nightfall.jpg'><img src="http://kouroshdini.com/mmt/wp-content/uploads/2008/06/pc-mmo-nightfall-300x225.jpg" alt="" title="pc-mmo-nightfall" width="300" height="225" class="alignnone size-medium wp-image-417" /></a></p>
<p>&nbsp;</p>
<p><a href="http://www.massively.com/2008/06/16/one-gamers-descent-into-powerleveling/">Massively</a> points out a nicely written piece on <a href="http://kotaku.com/">Kotaku</a> about a gamer who &#8220;powerlevels&#8221; a character.  The story is presented in three parts:</p>
<ul>
<li><a href="http://www.kotaku.com.au/games/2007/11/pros_and_cons_of_wow_powerlevelling_part_1.html">Part I</a></li>
<li><a href="http://www.kotaku.com.au/games/2007/12/pros_and_cons_of_wow_powerleve.html">Part II</a></li>
<li><a href="http://www.kotaku.com.au/games/2007/12/pros_and_cons_of_wow_powerleve_1.html">Part III</a></li>
</ul>
<p>Powerleveling is a type of service, generally considered against the rules, for massively multiplayer online (MMO) games.  Many MMOs involve gaining levels as a character progresses through quests of the game.  Certain games have a specialized section that is only accessible after reaching the higher levels.  </p>
<p>Getting to that point, however, can take weeks to months of repetitive game play.  Especially, for those who have played a game&#8217;s lower levels before, this process can become boring as there is little new to be learned.  Meanwhile, there may be an interesting character class a player would like to explore in the higher levels.</p>
<p>In these cases, some consider hiring a powerleveling service. They are a group of people who work around the clock to get the character up to the higher levels. However, doing so is most often against the terms of agreement in playing a game.</p>
<p>The story on Kotaku is about the travails of someone going through a process of doing something against authority and praying not to get caught in order to get something while forgoing one&#8217;s own real needs.  The recognition of this behavior as problematic took time and not without its travails.</p>
<p>As I&#8217;ve mentioned numerous times before, gaming can have its benefits.  However, this is a well-written account of a pitfall.</p>
<p>&nbsp;</p>
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