Posts Tagged "games"

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    “Play itself is a lot like art. It’s one thing to talk about making games as art, but playing has a lot in common with art; play is experimental like art is, it’s creative … it’s flexible … it’s immersive. You get in there and you’re doing it, just like artists are immersed. Play doesn’t [...]

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    Games are increasingly being recognized as having educational potential. For example, The Escapist points to an article listing a top 25 sims and games for the classroom. But even games that do not consider themselves “edutainment” can hold real potential to guide learning. Scott Sharkey at 1up.com, for example, has just listed a top [...]

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    Richard Bartle is a major name in game design. He is likely best known for having created Multi-User Dungeons (MUDs) – a precursor to the Massively multiplayer worlds that we see nowadays. He also has an excellent paper where he, I believe, pioneered the psychological investigation of gamers by characterizing and describing four [...]

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    PC, clearly.
    Ok, I’m being glib. But, I actually agree with the points made in the article. Now, if I only had time to play more …
     

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  • “I think there’s a good case to be made that having fun is a key evolutionary advantage right next to opposable thumbs in terms of importance. Without that little chemical twist in our brains that makes us enjoy learning new things, we might be more like the sharks and ants of the world.” – [...]

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