Richard Bartle is a major name in game design. He is likely best known for having created Multi-User Dungeons (MUDs) – a precursor to the Massively multiplayer worlds that we see nowadays. He also has an excellent paper where he, I believe, pioneered the psychological investigation of gamers by characterizing and describing four basic [...]
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The concerns of mental health know no boundaries. When we enter the virtual worlds, we still bring ourselves. Much as the adage goes about vacations, wherever we go, there we are. As such, we can also bring the concept of therapy into these very same realms. In fact, it may even be more capable [...]
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“But it’s the interplay of the ‘real’ with the virtual that is the richest source for the possibilities of change. If we purely think of virtual worlds as separate, we’re ignoring the fact that they are NOT walled gardens. They may have walls – platforms like World of Warcraft erect as many barriers between [...]
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Setting up performances in virtual space is a lot like setting up performances in RL. In the end, a musician works with other people to bring music to an audience. When the arrangements for promotion, payments, sound set-up, etc are all taken care of in a professional and pleasant manner, the whole experience is a [...]
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“Imagine having a discussion with Isaac Newton or Albert Einstein on the nature of the universe, where their 3-D, life-sized representations looked you in the eye, examined your body language, considered voice nuances and phraseology of your questions, then answered you in a way that is so real you would swear the images were alive.” [...]
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