Apparently a few libraries are willing to put together a study to determine if there is any truth to the matter.
My view is obvious. If Video Game Play and Addiction says anything, it is that games can be playgrounds in which people learn.
A game is a constructed by restricting some parts of the world through its rules. Within those rules, a person is invited to focus and play, to indulge their sense of self, and to think about the nature of the rules that surround them. From here, a player can generalize lessons learned to the real world.